Unit Four
Capstone
Wed February 15
1 | Planning I
Trello
Set up your trello board, share the link, and invite members
Board must be public
Review expectations
Lists (at least: Long Term, To Do, In Progress, Completed)
Labels (at least: Code, Design, Media, Bugs)
Members Assigned Cards
Contracts
Make a copy of the Capstone Contract Template
Share your contract with me and begin work
Transfer ownership
Design Documents
Planning Material Due @ End Of Next Class
By the start of next class, your Trello, Contract, and Preliminary Design Document are completed.
Earn up to 10 points based on Mr. M's evaluation of how complete, organized, and realistic these materials are.
Fri February 17
2 | Planning II
Finalize Trello, Contracts, and Design Document by End Of Class
Build Basic Backend and Divide Up Responsibilities
Presidents' Day
Phase One - Pre-Alpha
Wed Feb 22
3 | Preliminary Conferences
Meet with Mr. M to review contract expectations
Make revisions and lock contract documents
Fri Feb 24
4 | Code
Work Time
Last day to run extra Astraeus Trials
Tues Feb 28
5 | Code
Work Time
Thur Mar 2
6 | Code
Work Time
Mon Mar 6
7 | Code
Work Time
Last Call - Internship Application Form!
Wed Mar 8
8 | Prepare for Checkpoint #1
Work with your team to build submission package
Try to submit by 8:30. If you do so, Mr. M can confirm submission
To make a jar, review instructions in Coder's Handbook - Jarsplice
Test your exectuable / jar before submitting it!
Begin next phase of coding!
Wed Mar 8 @ 11:59 pm
Submit Program for Checkpoint #1 (Pre-Alpha)
Process Grade (10 points) and Goals (10 points)
Send a Schoology message to Mr. M including the following:
A paragraph description of your project. This will be posted on the website.
At least two screenshots of your game in its current state.
A zip file to Schoology containing program code and a Runnable Jar file and/or an executable in your language of choice.
Phase Two - Alpha
Fri Mar 10
9 | Conferences
Review Last Submission and Revise Contract Goals
Tues Mar 14
10 | Code
Work Time
Thur Mar 16
11 | Code
Work Time
Mon Mar 20
12 | Code
Work Time
Wed Mar 22
13 | Code
Work Time
End of Quarter 3
All missing + late work must be submitted by end of next class on Fri March 24th
Fri Mar 24
14 | Code
Work Time
Tues Mar 28
15 | Code
Note: All tournament revisions due during LEAD on Thursday.
Work Time
Tues Mar 28 @ 11:59 pm
Submit Program for Checkpoint #2 (Alpha)
Send a Schoology message to Mr. M with a zip file attached containing the following elements:
Your program as a runnable jar file or executable
Your program code
At least two screenshots of your game
Process Grade (10 points) and Goals (10 points)
Phase Three - Beta
Thur Mar 30
16 | Conferences
Review Last Submission and Revise Contract Goals
SPRING BREAK
Tues Apr 11
17 | Code
Work Time
Thur Apr 13
18 | Code
Work Time
Mon Apr 17
19 | Code
Work Time
Wed Apr 19
20 | Code
Work Time
NO SCHOOL ON FRI APR 21 - PROFESSIONAL DEVELOPMENT
Mon Apr 24
21 | Code
Work Time
Wed Apr 26
22 | Last Day For Beta
Final touches on your beta submission
Have peers playtest!
Wed Apr 26 @ 11:59 pm
Submit Program for Checkpoint #3 (Beta)
Send a Schoology message to Mr. M with an attached zip file including your program code, a runnable jar file, and at least two screenshots of your game.
Phase Four - Release
Fri Apr 28
23 | Presentations
Presentations
Conferences
Tues May 2
24 | Code
Conferences (cont'd)
Work Time
Thur May 4
25 | Code
Work Time
Mon May 8
26 | Code
Work Time
Wed May 10
27 | Code
Work Time
Fri May 12
28 | Code
Work Time
Tues May 16
29 | Last Day For Release
Work Time
Tues May 16 @ 11:59 pm
Submit Capstone for Checkpoint #4 (Release)
Send a Schoology message to Mr. M with an attached zip file including your program code, a runnable jar file, and at least two screenshots of your game.
Thur May 18
30 | Launch Day / Farewell To Seniors
Play Each Others Games
Farewell to Seniors
SENIORS LAST DAY (Fri May 19)
Phase Five - Expansions
Mon May 22
30 | Underclassman Projects
Expansion or New Project
MEMORIAL DAY (Mon May 29)
GRADUATION DAY (Tues May 30)