SPACE SHOOTER

WELCOME


Build your own retro space shooter game with different enemies, upgrades, and special effects.

Example Projects

GUIDES

BETA - GAMEPLAY LOOP

RELEASE - CONTENT AND POLISH


EXPANSION - COOL STUFF

*** While this page is being finished, please see the OLD DESIGN DOCUMENT for more ***

THE RUBRIC

Grading Procedures



Dates

End of Year


Rubric Points

20


Point Value 

100

THE RUBRIC

System [5]

  Enemy Health At least some of the enemies in your game have health (do not die in one hit)

  Enemy Waves Enemies spawn in waves / levels as the game progresses

 Title Screen              Must contain a title, image, and a button or key to start game

⧠  Pause Screen This can double as a screen for your progression system

  Win / Loss Screen At least one end game state. 

Player [5]

 Controls             Four way movement, stays on screen, has shot cooldown. 

⧠  Lives and Respawn Player has multiple lives and can respawn

  Progression System Experience, Shop, or Roguelike upgrade system must be implemented.

⧠  Upgrade #1 Must change behavior, not just numbers

⧠  Upgrade #2 Must change behavior, not just numbers

Enemies [5]

 Enemy  #1 Must have unique silhouette, movement pattern, and attack pattern

⧠  Enemy  #2 Must have unique silhouette, movement pattern, and attack pattern

⧠  Enemy  #3 Must have unique silhouette, movement pattern, and attack pattern

⧠  Enemy  #4 Must have unique silhouette, movement pattern, and attack pattern

⧠  Boss Must have at least two scripted behaviors

 User Interface [5]

⧠  Healthbar Shows player or enemy health

  Dynamic Background Animated stars OR a background with parallax scrolling effect

⧠  Controls Shown In Game Can be shown during gameplay or on an instructions screen

⧠  Explosion OR Damage Effect An explosion when object is destroyed, or response to damage  (shields, color change, etc)

⧠  Artwork All art is student-created and has a consistent theme

 Bonus Features [∞]

  Restart Can restart the game from title / end state.  Must work properly on second run,

  Sound / Music To use audio, make sure you download the full version of processing

  Conditions Ongoing status effects like slow, stun, fire, freezing.

  Advanced Background More complex animations, screen scrolling, or a parallax background image

  Neutral Objects Asteroids, black holes, or other objects the user can interact with that aren't enemies

  Save / Load The player can save their game's state, or it tracks a metaprogression system

  Difficulty Modes The game has different difficulty modes the user can choose from

  Rotation The player or enemies can rotate 360 degrees

  Multiplayer Two players can share a keyboard and battle together!