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Astraeus is a real-time space strategy game which is played by two teams. Each team is entirely autonomous: controlled exclusively by the artificial intelligence you code.

Your goal is simple: harvest resources, build units, and defeat the enemy base ship. The path to victory is far more challenging, as it will require thoughtful problem solving and developing clever algorithms.

GUIDES

Beginner

  • My First Team

  • Settings and Controls

  • Building Units

  • Unit Archetypes

  • Fleet Composition

  • Minimum Range and Mining

  • Unit Tactics

  • Team Strategy

Intermediate

  • Resource Benchmarking

  • Accuracy and Dodging

  • Smart Searching

  • Resource Priorities

  • Dynamic Unit Design

  • Independent Attack and Movement

  • Circling Objects

  • Raiding

Advanced

  • Resource Tossing

  • Transport Ships

  • Distress System

GOD & GRADING

The Basics

  • Your grade is determined based on how many opponents from The Pantheon that you can defeat.

  • Your team is given a 5% to 15% bonus to your ships' structure, plating, and shields.

  • You'll have a chance to test your teams in two ways: Practice and Trials.

    • Practice - You can bring your teams up to test at least once per period. Not graded!

    • Trials - Your group is be assigned dates to challenge the gods for points.

    • In both cases, you'll turn in your code to Mr. M via a flash drive.


Climbing Olympus

  • During a trial you can keep progressing until your team has lost two matches.

    • It is strongly recommend that groups submit for every available trial opportunity.

  • Wins you earn on the trials are permanently added to your team's score.

  • Progress by defeating the gods

    • Gods have their own maps that favor their strategies.

    • As you progress up the tiers, gods become more complex and your bonus decreases.


Challenges

  • Once you have defeated the Pantheon with the normal modifiers, you can attempt two challenges

    • Heroic Challenge - Defeat all nine gods in even matches

    • Mythic Challenge - Defeat all nine gods at a 5% penalty

Grading Scale

Tier Zero

0 50%

Tier One

1 60%

2 70%

3 75%

Tier Two

4 80%

5 85%

6 90%

Tier Three

7 94%

8 97%

9 100%

Challenges

Heroic 105%

Mythic 110%

Note: C++ Students are graded as if they are one level lower on this scale.
For example: 5 wins is an 80%

TIER ONE

(15% BONUS)

Ares Gunner / Armorer

  • Uses kinetic weapons and plating

  • Favors medium and heavy frames

  • Map is mineral and asteroid heavy

Poseidon Lancer / Guardian

  • Uses energy weapons and shields

  • Focus on pulling and control effects

  • Map is derelict and tech heavy

Artemis Blaster / Sniper

  • Uses missile weapons

  • Focuses on long-range combat

  • Map has resources in the center

TIER TWO

(10% BONUS)

Hermes Pilot / Scout

  • Uses hit and run attacks

  • Favors light and medium frames

  • Map has resources at top and bottom

Dionysus Miner / Trader

  • Builds up for one massive attack

  • Favors buffs and disruption

  • Territory has resources on left and right

Hades Expert / Guardian

  • Applies negative conditions

  • Favors light and assault frames

  • Uses cloaked units

TIER THREE

(5% BONUS)

Apollo Mechanic / Armorer

  • Uses healing extensively

  • Map has no free floating resources

Athena Miner / Sniper

  • Adapts units to your composition

  • Defensive fleet that fights in formation

Zeus Expert / Scout

  • Flexible and fast moving fleet

  • Has tools for every situation

TOURNAMENT

  • We will have a small tournament for each class.

  • The top four teams in each class will go on to the cross-class finals (16 teams)

  • Winning teams will earn extra credit.

GALLERY