Astraeus is a real-time space strategy game which is played by two teams. Each team is entirely autonomous: controlled exclusively by the artificial intelligence you code.
Your goal is simple: harvest resources, build units, and defeat the enemy base ship. The path to victory is far more challenging, as it will require thoughtful problem solving and developing clever algorithms.
GUIDES
Beginner
Intermediate
Day Four
Day Five
Day Six
Day Seven
Advanced
Possible Topics
Raiding
Resource Manager
Resource Throwing
Distress System
GOD & GRADING
The Basics
Your grade is determined based on how many opponents from The Pantheon that you can defeat.
Your team is given a scaling percentage bonus to health, damage, and resource income.
You'll have a chance to test your teams in two ways: Practice and Trials.
Practice - You can bring your teams up to test at least once per period. Not graded!
Trials - Your group is be assigned dates to challenge the gods for points.
In both cases, you'll turn in your code to Mr. M via a flash drive.
Climbing Olympus
During a trial you can attempt to battle every god in one match
To win a match, you must win two games in a row.
If you lose, you will move on to the next god.
You must defeat at least 2/3 of the gods on a single tier to attempt the next tier.
Wins you earn on the trials are permanently added to your team's score.
Progress by defeating the gods
Gods have their own maps that favor their strategies.
As you progress up the tiers, gods become more complex and your bonus decreases.
Challenges
Once you have defeated the Pantheon with the normal modifiers, you can attempt two challenges
Heroic Challenge - Defeat all nine gods in even matches
Mythic Challenge - Defeat all nine gods at a 5% penalty
Grading Scale
Tier Zero
0 → 50%
Tier One
1 → 60%
2 → 70%
3 → 75%
Tier Two
4 → 80%
5 → 85%
6 → 90%
Tier Three
7 → 94%
8 → 97%
9 → 100%
Challenges
Heroic → 105%
Mythic → 110%
TIER ONE
(30% BONUS)
Ares
Direct attacker
Favors heavy frames with plating
Map: Arena of Glory
Poseidon
Pushes in waves and pulls your units
Favors medium frames with shields
Map: Rocky Shoals
Artemis
Hit and run tactics
Focuses on long-range weapons
Map: Hunting Grounds
TIER TWO
(20% BONUS)
Hermes
Rushes your worker units
Favors light frames
Map: Glittering Path
Dionysus
Builds up for one massive attack
Favors assault frames
Map: Hidden Reserve
Apollo
Engages in extended fights
Favors structure and healing
Map: Delphi Temple
TIER THREE
(10% BONUS)
Hades
Uses advanced weapons
Applies negative conditions
Map: River Styx
Athena
Adapts units to your composition
Defensive fleet that fights in formation
Map: Rings of War
Zeus
Flexible and fast moving fleet
Has tools for every situation
Map: Mount Olympus
TOURNAMENT
All students may participate in a tournament that includes the top 16 teams from all classes.
Teams will be seeded based on their performance against the gods.
Winning teams will earn extra credit. If your team meets multiple criteria, you get the best reward.
Win the tournament +10 points
Earn second place +8 points
Earn third place +6 points
Earn fourth place +4 points
GALLERY