Astraeus is a real-time space strategy game which is played by two teams. Each team is entirely autonomous: controlled exclusively by the artificial intelligence you code.
Your goal is simple: harvest resources, build units, and defeat the enemy base ship. The path to victory is far more challenging, as it will require thoughtful problem solving and developing clever algorithms.
GUIDES
Beginner
Intermediate
Advanced
Possible Topics
Raiding
Resource Manager
Resource Throwing
Distress System
GOD & GRADING
The Basics
Your grade is determined based on how many opponents from The Pantheon that you can defeat.
Your team is given a 10% to 30% bonus to health, damage, and resource income.
You'll have a chance to test your teams in two ways: Practice and Trials.
Practice - You can bring your teams up to test at least once per period. Not graded!
Trials - Your group is be assigned dates to challenge the gods for points.
In both cases, you'll turn in your code to Mr. M via a flash drive.
Climbing Olympus
During a trial you can attempt to battle every god in one match
To record a win, you must win two games in a row.
If you lose, you will move on to the next god.
Wins you earn on the trials are permanently added to your team's score.
Progress by defeating the gods
Gods have their own maps that favor their strategies.
As you progress up the tiers, gods become more complex and your bonus decreases.
Challenges
Once you have defeated the Pantheon with the normal modifiers, you can attempt two challenges
Heroic Challenge - Defeat all nine gods in even matches
Mythic Challenge - Defeat all nine gods at a 5% penalty
Grading Scale
Tier Zero
0 → 50%
Tier One
1 → 60%
2 → 70%
3 → 75%
Tier Two
4 → 80%
5 → 85%
6 → 90%
Tier Three
7 → 94%
8 → 97%
9 → 100%
Challenges
Heroic → 105%
Mythic → 110%
TIER ONE
(30% BONUS)
Ares Gunner / Armorer
Uses kinetic weapons and plating
Favors heavy frames
Map: Arena of Glory
Poseidon Lancer / Guardian
Uses energy weapons and shields
Focus on pulling and control effects
Map: Rocky Shoals
Artemis Blaster / Sniper
Uses missile weapons
Focuses on long-range combat
Map: Hunting Grounds
TIER TWO
(20% BONUS)
Hermes Pilot / Scout
Rushes your worker units
Favors light frames
Map: Glittering Path
Dionysus Miner / Trader
Builds up for one massive attack
Favors assault frames
Map: Hidden Reserve
Apollo Engineer / Mechanic
Engages in extended fights
Favors structure and healing
Map: Delphi Temple
TIER THREE
(10% BONUS)
Hades Guardian / Expert
Uses aggressive tactics
Applies negative conditions
Map: River Styx
Athena Miner / Sniper
Adapts units to your composition
Defensive fleet that fights in formation
Map: Rings of War
Zeus Scout / Trader
Flexible and fast moving fleet
Has tools for every situation
Map: Mount Olympus
TOURNAMENT
We will have a small tournament for each class.
The top four teams in each class will go on to the cross-class finals (16 teams)
Winning teams will earn extra credit.
Top 8 +4% on project
Top 4 +6% on project
Top 2 +8% on project
Winner +10% on project
GALLERY