Astraeus is a real-time space strategy game which is played by two teams. Each team is entirely autonomous: controlled exclusively by the artificial intelligence you code.
Your goal is simple: harvest resources, build units, and defeat the enemy base ship. The path to victory is far more challenging, as it will require thoughtful problem solving and developing clever algorithms.
Accuracy and Dodging
Dynamic Unit Design
Independent Attack and Movement
GOD & GRADING
Your grade is determined based on how many opponents from The Pantheon that you can defeat.
Your team is given a 5% to 15% bonus to your ships' structure, plating, and shields.
You'll have a chance to test your teams in two ways: Practice and Trials.
Practice - You can bring your teams up to test at least once per period. Not graded!
Trials - Your group is be assigned dates to challenge the gods for points.
In both cases, you'll turn in your code to Mr. M via a flash drive.
During a trial you can keep progressing until your team has lost two matches.
It is strongly recommend that groups submit for every available trial opportunity.
Wins you earn on the trials are permanently added to your team's score.
Progress by defeating the gods
Gods have their own maps that favor their strategies.
As you progress up the tiers, gods become more complex and your bonus decreases.
Once you have defeated the Pantheon with the normal modifiers, you can attempt two challenges
Heroic Challenge - Defeat all nine gods in even matches
Mythic Challenge - Defeat all nine gods at a 5% penalty
0 → 50%
1 → 60%
2 → 70%
3 → 75%
4 → 80%
5 → 85%
6 → 90%
7 → 94%
8 → 97%
9 → 100%
Heroic → 105%
Mythic → 110%
Note: C++ Students are graded as if they are one level lower on this scale.
For example: 5 wins is an 80%
Ares Gunner / Armorer
Uses kinetic weapons and plating
Favors medium and heavy frames
Map is mineral and asteroid heavy
Poseidon Lancer / Guardian
Uses energy weapons and shields
Focus on pulling and control effects
Map is derelict and tech heavy
Artemis Blaster / Sniper
Uses missile weapons
Focuses on long-range combat
Map has resources in the center
Hermes Pilot / Scout
Uses hit and run attacks
Favors light and medium frames
Map has resources at top and bottom
Dionysus Miner / Trader
Builds up for one massive attack
Favors buffs and disruption
Territory has resources on left and right
Hades Expert / Guardian
Applies negative conditions
Favors light and assault frames
Uses cloaked units
Apollo Mechanic / Armorer
Uses healing extensively
Map has no free floating resources
Athena Miner / Sniper
Adapts units to your composition
Defensive fleet that fights in formation
Zeus Expert / Scout
Flexible and fast moving fleet
Has tools for every situation
We will have a small tournament for each class.
The top four teams in each class will go on to the cross-class finals (16 teams)
Winning teams will earn extra credit.