Project #7: Screensaver
Write a program that switches between three 1990s-style screensavers
Write a program that has at least three gamestates each corresponding to a different visual
Each state will contain an animation which must do the following:
Have at least one class that defines a set of objects that can change over time
Objects of the class must vary in position and at least one other property (color, shape, size, etc)
Each state must have an array of these objects that cause them to update and move.
The user can switch between the three animations by pressing 1, 2, and 3 on the keyboard
BASIC EXAMPLE #1: STARFIELD
Your animation is an infinitely scrolling Starfield with a "depth of field" effect.
Each Star has a distinct position and size.
Large stars move more quickly than small stars
Large stars are brighter than small stars
When a star reaches the bottom of the screen, it cycles back to the top.
BASIC EXAMPLE #2: BUBBLES
Your animation looks like it's underwater with bubbles that float upward forever.
Each Bubble has a distinct position and size.
Large bubbles move more quickly than small bubbles
Bubble shake a bit, moving a bit randomly in all directions
When a bubble reaches the top of the screen, it cycles back to the botom.
BASIC EXAMPLE #3: SKETCHER
Your animation draws a series of randomly colored lines over time
Each ColorLine has a pair of points and two colors.
Draws a gradient line from one point to the other
Starts with all lines invisible, drawing a new line each frame.
When we run out of lines in the array, re-randomize the original set in a cycle.
Feibusch - Swirling Vortex
Feibusch - Blocks
Feibusch - Ribbon Orbs
HISTORY + INSPIRATION
This project does not have a fixed challenge. Aim to impress Mr. M with complex coding and polished animation to earn extra credit.