Year One - Spring 2022
Developed by Steven Studios
Alan Liu, Josh Lin, Steven Kuo, and Steven Ying
Welcome to JARVA, JustAnotherRandomVideogameArena!
This game integrates is a bullet-hell shooter inspired by games like Enter the Gungeon.
WASD - Standard Movement
Left Click - Shoot Gun
Right Click - Dash (Dashing makes you temporarily invulnerable and go over enemy projectiles)
Shift - Sprint (Sprint temporarily makes you move faster)
1, 2, 3 - Toggle between guns (you'll need to equip one before shooting in the beginning)
Developed by Dragon Flare Studios
Josh Garafalo and Alex Petrovskikh
Duel Arena is a multiplayer turn-based strategy game.
Build a team of units, equip them with a huge variety of weapons, and then go to battle.
Plan out your attacks, prepare for counterattacks, and vanquish your opponent.
Heavily customizable units and tons of weapons allow for every match to be different.
Developed by Gecko Inc
The game is a space-shooter with the ability to turn with your mouse. You are tasked to take down all the enemies using your skills and bravery.
WASD = Movement keys
Moving Mouse = Aiming
Left Mouse Button = Shooting
Pressing escape or dying = Enters title screen.
Pressing space in title screen = Starts game.
Developed by Falcon Studios
Alex Shaw, Andrew Podles, Ben Lipchin, and Jonathan Mann
HP OFFICE JET PRO
Developed by Goblin Studios
Atticus Nemeroff and Max Murphey
HP OFFICE JET PRO 6973 WIRELESS ALL-IN-ONE INSTANT INK READY PRINTER, a voice beckons. As you come to realize your surroundings, the bullets of ink start to fall.
Avoid the ink, fire at the enemy, and come out alive in a bullet hell inspired by games like Touhou and Enter the Gungeon.
- Mouse Cursor = Player movement
- Shoot = automatically fires
- Thats it
Developed by Adventure Studios
Ananya Jagdish and Shrayaa Jayapal
Squeak the penguin has to cross the platforms. The controls for moving are WASD, with W causing Squeak to jump while the X key allows Squeak to shoot at enemies. The mushroom and fish enemies don't want Squeak to pass through. Avoid the enemies by shooting at them. Avoid enemy fire by ducking via the S key.
Developed by Peak Coding Coin
Andrew Cupps, Ryan Tiedemann, and Esha Singhai
Our project is capable of running a basic three-game state transition and plague. The characteristics of this plague are included in the display for it, detailed in a screenshot. Citizens of the generated town spend half the day at home and half the day at their workplace, and have a chance to become infected during this process. This infection is based on the r-naught value. This process repeats over and over again, eventually resulting in the plague’s total eradication or total infection.
Developed by Spikey Studios
Shay Sehgal and Elise Tinker
Developed by Accurate Simulations
The objective of the game is to fly around an expansive solar system. You will fly your spaceship around using accurate orbital mechanics. You can land on planets and you get a trophy item for every planet you land on (as soon as you find it and click on it). Once you collect all the trophies, you win.
If you run out of fuel, you loose.
Developed by Dragonflare Studios