Main • Units • Weapons • Upgrades • Patch Notes • Glossary • Art • Trello
Shields provide are the first layer of defense for a ship.
Shields regenerate over time. This effect is disabled for 4 seconds after taking damage.
Shields provide less defense and block than plating or structure.
Shield Adds 250 Shield and 2% Block. Regenerate 3 shield per second.
Plating is the second layer of defense for a ship.
Plating provides the largest defense and block value.
Slows the ship slightly
Plating Adds 350 Plating, 7% Block, and 2% speed penalty
Structure is the final later of defense for a ship.
Structural damage causes the ship to be slowed by up to 50% until repaired.
Repair efficiency provides a bonus to all repair actions on the ship.
Structure Adds 300 Structure, 3% Block, and 20% repair efficiency.
Utility upgrades can provide many different bonuses to ships. These include additional capacity, speed, and reduced cooldowns.
Cargo Bay +6 capacity and +100 structure
Nanobot Hull +6 self-repair per second and +100 structure
Optimized Algorithms -20% weapon use time and cooldown
Rangefinder +25% accuracy and +10% max range