Gunner Your kinetic weapons deal 5% additional damage.
Lancer Your energy weapons deal 5% additional damage.
Blaster Your explosive weapons deal 5% additional damage.
Sniper Your weapons gain a 7.5% bonus to maximum range, but have their minimum range doubled.
Armorer Your ships gain a 5% multiplier to plating upgrades.
Guardian Your ships gain a 5% multiplier to shield and shield regeneration upgrades.
Engineer Your ships gain a 5% multiplier to structure and repair efficiency upgrades.
Pilot Your ships gain a 20% multiplier to their current dodge chance.
Miner Your mining laser deals 10% additional damage.
Trader Your units gain 3% maximum speed and 20% additional capacity.
Expert Your utility weapons have their use time and cooldowns reduced by 20%.
Scout Your ships gain 7% maximum speed and acceleration.
Mechanic Your ships gain 30% repair efficiency.