The Coder's Handbook
Table Of Contents

UNIT TWO DRAWING

0

Your first program and learning how to print to the console.

1

How to use the canvas and draw rectangles, ellipse, lines, and triangles.

2

How to change the color of shapes and lines - or even make them transparent.

3

How to get input using both polling and events.

4

How to use variables for animating shapes and changing colors.

5

How to generate random numbers and change the types of values

6

How to save your program's output as an image file.

7

How to display images.

8

How to draw text, store messages as strings, and change fonts.

9

How to check if the mouse is over an object and click on objects

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Math!


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Constants


UNIT THREE ARRAYS

UNIT FOUR CREATE

UNIT FIVE OBJECTS

UNIT SIX BIG IDEAS

UNIT SEVEN SPACE SHOOTER

ADVANCED TOPICS

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Debugging